Posted: Wed Jun 06, 2007 11:16 am Post subject: Tactical Evolution Full Spoiler!
Tactical Evolution: This is the highest amount of cards available in a non-reprint TCG expansion since Ancient Sanctuary!
//Note:
Second Summon
New kind of Summon that is treated as a Normal Summon. It counts towards the Normal Summon of your turn. For monsters with Level 5 or higher, there are no tributes needed.
Spoiler:
TAEV-JP001
Alien Soldier
Earth/Reptile/4/1900/800
Normal Monster
TAEV-JP002
Volcanic Rat
Fire/Pyro/1/500/500
Normal Monster
TAEV-JP003
Guard of Dark Realm - Range
Dark/Demon/4/100/2100
Normal Monster
TAEV-JP004
Hound Dragon
Dark/Dragon/3/1700/100
Normal Monster
Rare
TAEV-JP005
Venom Cobra
Earth/Reptile/4/100/2000
Normal Monster
TAEV-JP006
Ultimate Gem Lord - Rainbow Dragon - Cover Card
Light/Dragon/10/4000/0
This card cannot be Normal Summon. This card cannot be special summon outside of when you have total of 7 types of
[Gem Beast] card in your field and/or Graveyard. You can activate the following effect(s) outside of the turn this card
is special summoned.
- Send all [Gem Beast] monsters from your field to Graveyard. For each card sent to Graveyard, increase this card's attack
strength by 1000. This effect can be activated on opponent's turn.
- Remove all [Gem Beast] monsters from your Graveyard from the game, send all cards on the field back to respective owner's
deck.
Ultra/Ultimate/Holographic Rare
TAEV-JP007
Cocoon Pantail
Dark/Beast/2/800/300
When [Neospace] is on the field, you can sacrifice this card, and special summon a [Neospacian Black Panther] from your
hand or deck.
TAEV-JP008
Cocoon Chiki
Wind/Bird/2/600/400
When [Neospace] is on the field, you can sacrifice this card, and special summon a [Neospacian Air Hummingbird] from your
hand or deck.
TAEV-JP009
Cocoon Pinii
Light/Plant/2/100/700
When [Neospace] is on the field, you can sacrifice this card, and special summon a [Neospacian Glow Moss] from your
hand or deck.
TAEV-JP010
Cocoon Larva
Fire/Insect/2/300/300
When [Neospace] is on the field, you can sacrifice this card, and special summon a [Neospacian Flare Scarab] from your
hand or deck.
TAEV-JP011
Cocoon Mogu
Earth/Beast/2/700/100
When [Neospace] is on the field, you can sacrifice this card, and special summon a [Neospacian Ground Mole] from your
hand or deck.
TAEV-JP012
Necro Guardna
Dark/Warrior/3/600/1300
Remove this card from your Graveyard from the game to activate. Negate an attack of an opponent's monster.
Rare
TAEV-JP013
Poisonous Snake Lord - Venominaga
Dark/Reptile/10/0/0
This card cannot be Normal Summoned. This card cannot be special summon outside of by the effect of [Descent of Snake Lord]
and this card. Increase this card's attack strength by 500 for each Reptile type monsters in your Graveyard. When this card
is face-up on the field, this card cannot be target and is not affect by the effect of monster, Magic, and Trap card outside
of this card's own. When this card is destroyed and sent to Graveyard as result of Battle, you can special summon this card
by removing a Reptile type monster in your Graveyard outside of this card. When this card does battle damages to opponent,
put a Hyper Venom Counter on this card. When this card have 3 Hyper Venom Counter on it, this card's controller wins the duel.
Ultra/Ultimate Rare
TAEV-JP014
Poisonous Snake King - Venominon
Dark/Reptile/8/0/0
This card cannot be special summon by effect of effect monsters outside of this card's. This card is not affect by the
effect of [Venom Swamp]. Increase this card's attack strength by 500 for each Reptile type monster in your Graveyard. When
this card is destroyed as result of Battle and sent to Graveyard, you can remove a Reptile type monster outside of this
card from your Graveyard to special summon this card.
Super Rare
TAEV-JP015
Venom Snake
Earth/Reptile/3/1200/600
Once per turn, you can put a Venom Counter on a monster on opponent's field. This card cannot declare attack the turn this
effect is activated.
TAEV-JP016
Venom Boa
Earth/Reptile/5/1600/1200
Once per turn, you can put 2 Venom Counters onto a monster on opponent's field. This card cannot declare attack the
turn this effect is activated.
TAEV-JP017
Venom Serpent
Earth/Reptile/4/1000/800
Once per turn, you can put a Venom Counter onto a monster on opponent's field.
TAEV-JP018
E-Hero Another Neos
Light/Warrior - Dual/4/1900/1300
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- When this card is face-up on the field, this card's name is treated as [E-Hero Neos].
Super Rare
TAEV-JP019
Hell Kaiser Dragon
Fire/Dragon - Dual/6/2400/1500
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- This card can attack two times in a Battle Phase.
Ultra/Ultimate Rare
TAEV-JP020
Rippling Alissa
Water/Aqua - Dual/4/1500/500
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- When this card destroys an opponent's monster as result of battle and it's sent to Graveyard, randomly discard a card from
opponent's hand.
Super Rare
TAEV-JP021
Piper of Fortune
Wind/Angel - Dual/4/1500/500
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and you resummon this card (treated as a Normal Summon), this card becomes an effect monster and gains the
following effect.
- When this card destroys an opponent's monster and sent it to Graveyard as result of battle, draw a card from your deck.
Super Rare
TAEV-JP022
Valuable Armor
Earth/Insect - Dual/5/2350/1000
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- This card can attack all monsters on opponent's field once.
Rare
TAEV-JP023
Giant Gogre
Earth/Rock - Dual/4/1500/500
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- This card's original attack strength becomes 2100.
TAEV-JP024
Sunrise Guardna
Wind/Angel - Dual/3/1500/500
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- This card's original defense strength becomes 2300.
TAEV-JP025
Devil's Summoner
Dark/Spellcaster - Dual/6/2400/2000
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- Special Summon a Demon type monster from your hand or Graveyard. This effect can only be activated once per turn. When
this card leaves the field, destroy all Demon type monsters special summoned by this effect.
Super Rare
TAEV-JP026
Scorch King - Pyron
Fire/Pyro - Dual/5/1500/500
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- You can deal 1000 damages to opponent's lifepoints. This effect can only be activated once per turn.
TAEV-JP027
Shadow Diver
Dark/Demon - Dual/3/1500/500
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on
the field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the
following effect.
- Choose a face-up Dark Attribute monster with level 4 or less on your field to activate. The chosen monster can direct
attack opponent. This effect can only be activated once per turn.
Rare
TAEV-JP028
Flint Lock
Light/Machine/4/1500/800
When there's a face-up [Flint] on the field, it can be equipped onto this card. This effect can only be activated once per
turn. Or, a [Flint] equipped on this card can be equipped onto a face-up monster on the field. This card can only have
up to 1 [Flint] equipped on it. When [Flint] is equipped onto this card, this card is not affected by the effect of [Flint],
and cannot be destroyed as result of battle.
TAEV-JP029
Gravity Ball
Dark/Demon/3/1100/700
Reverse: Change the mode of all face-up monsters on opponent's field.
TAEV-JP030
Illusion Cricket
Earth/Insect/2/300/1000
Reverse: Return a face-down monster on the field to the top of owner's deck.
TAEV-JP031
Fortune Teller of Crystal
Water/Spellcaster/1/100/100
Reverse: Look at the top 2 cards on your deck, put one into your hand and the rest to bottom of your deck.
TAEV-JP032
Neospace Conductor
Light/Warrior/4/1800/800
Discard this card from your hand to Graveyard. Add a [Neospace] from your deck or Graveyard into your hand.
Rare
TAEV-JP033
Frost and Flame Twin Dragon
Water/Dragon/6/2300/2000
This card cannot be Normal Summon. This card cannot be special summon outside of by removing 2 Water attribute monsters and
a Fire attribute monster from your Graveyard from the game. Discard a card from your hand, you can destroy a monster card on
the field. This effect can only be activate once per turn.
Super Rare
TAEV-JP034
Desert Twister
Wind/Demon/6/2300/2000
This card cannot be Normal Summon. This card cannot be special summon outside of by removing 2 Wind attribute monsters and
an Earth attribute monster from your Graveyard from the game. Discard a card from your hand, you can destroy a Magic/Trap
card on the field. This effect can only be activate once per turn.
Super Rare
TAEV-JP035
Offering of Ritual
Dark/Demon/1/300/300
When you special summon a Dark attribute Ritual monster, you can sacrifice only this card for the Ritual Summon.
TAEV-JP036
Kamisori Tokage ("Razor Lizard")
Earth/Reptile/3/1500/300
When you have other Reptile type monsters, when this card attacks face-down monsters, destroy that monster without going
into Damage Step.
TAEV-JP037
Holy Frame
Light/Angel/4/1500/0
When sacrifice for sacrifice summon for a Light attribute Normal monster, this monster can be treated as two sacrifices.
TAEV-JP038
Dark Frame
Dark/Demon/4/1500/0
When sacrifice for sacrifice summon for a Dark attribute Normal monster, this monster can be treated as two sacrifices.
TAEV-JP039
Zombie Master
Dark/Undead/4/1800/0
When this card is face-up on the field, send a monster from your hand to Graveyard to special summon an Undead type monster
with level 4 or less from your Graveyard. This effect can only be activated once per turn.
Rare
TAEV-JP040
Neospacian Marine Dolphin
Water/Warrior - Fusion/4/900/1100
This card's name is treated as [Neospacian Aqua Dolphin]. This card cannot be special summon outside of by effect of [NEX].
Discard a card from your hand. Look at opponent's hand and choose a monster card from there. When there's a monster on your
field with attack strength higher than the chosen monster, destroy the chosen monster card and deal 500 damages to opponent's
lifepoints. This effect can only be activated once per turn.
TAEV-JP041
E-Hero Marine Neos
Water/Warrior - Fusion/8/2800/2300
[E-Hero Neos] + [Neospacian Marine Dolphin]
This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (the Magic
card [Fusion] is not required). Randomly destroy a card from opponent's hand. This effect can only be activated once per turn.
Rare
TAEV-JP042
E-Hero Dark Brightman
Dark/Warrior - Fusion/6/2000/1000
[E-Hero Sparkman] + [E-Hero Necro Darkman]
This card cannot be special summon outside of by Fusion Summon. When this card attacks a monster in defense mode, and this
card's attack strength is more than the defending monster's defense strength, deal battle damages to opponent equal to
that difference. When this card attacks, put this card to defense position at the end of Damage Step. When this card is
destroyed, destroy a monster on opponent's field.
Super Rare
TAEV-JP043
E-Hero Magma Neos
Fire/Warrior - Fusion/9/3000/2500
[E-Hero Neos] + [Neospacian Flare Scarab] + [Neospacian Ground Mole]
This card can only be special summon from Fusion deck by returning the above monsters from your field to deck (The Magic
card [Fusion] is not required). Increase this card's attack strength by number of cards on the field * 400. Return this
card to your Fusion deck at End Phase. When this card returns to Fusion deck by that effect, return all cards on the
field to respective owner's hand.
Ultra/Ultimate Rare
TAEV-JP044
Ojama Knight
Light/Beast - Fusion/5/0/2500
[Ojama] monsters x2
When this card is face-up on the field, up to 2 of opponent's monster card zone cannot be used.
TAEV-JP045
Hope of Fifth
Magic - Normal
Choose 5 [E-Hero] cards in your Graveyrd, and shuffle them into your deck. Afterward, draw 2 cards from your
deck. If you activate this card if you have no other card on your field and hand, draw 3 cards instead.
Rare
TAEV-JP046
Reverse of Neos
Magic - Quickplay
Can be activated when a face-up [Neos] Fusion monster on your field is destroyed. Special Summon a [E-Hero Neos]
from your deck in attack position. Increase the attack strength of the [E-Hero Neos] special summoned by this card's
effect by 1000 when it's face-up on the field, and destroy it at End Phase of this turn.
TAEV-JP047
Convert Contact
Magic - Normal
Can be activated when you have no monster on your field. Send a [Neospacian] card from your hand and your deck
into your Graveyard, shuffle your deck. Afterward, draw 2 cards from your deck.
TAEV-JP048
Cocoon Party
Magic - Normal
For each type of [Neospacian] monster in your Graveyard, special summon a [Cocoon] from your deck.
TAEV-JP049
Neospacian Extent (NEX)
Magic - Normal
Send a [Neospacian] monster from your field to Graveyard, special summon a level 4 monster with name treated as same name
as the card sent to Graveyard from Fusion deck.
TAEV-JP050
Cocoon Reborn
Magic - Continuous
Sacrifice a face-up [Cocoon] monster from your field, special summon the [Neospacian] monster mentioned on that card
from Graveyard.
TAEV-JP051
Venom Swamp
Magic - Field
During each End Phase of each turn, put a Venom Counter on all face-up monsters on the field outside of [Venom] monster.
Decrease the attack strength by 500 for each Venom Counter on a monster. Destroy that monster if the attack stregnth of the
monster becomes 0.
TAEV-JP052
Snake Rain
Magic - Normal
Discard a card from your hand to activate. Choose and send 4 Reptile type monsters from your deck to Graveyard.
Rare
TAEV-JP053
Venom Shot
Magic - Normal
This card can only be activate when [Poisonous Snake King - Venominon], [Poisonous Snake Lord - Venominaga] or a [Venom]
monster is face-up on your field. Send a Reptile type monster from your deck to Graveyard, put 2 Venom Counters onto a
monster on opponent's field.
TAEV-JP054
Cyberdark Impact!
Magic - Normal
Return 1 each of [Cyber Dark Horn], [Cyber Dark Edge], and [Cyber Dark Keel] from your hand, field, or Graveyard to your
deck, special summon a [Armed Black Dragon - Cyber Dark Dragon] from your Fusion deck. (This special summon is treated
as Fusion Summon)
Super Rare
TAEV-JP055
Flint Attack
Magic - Quickplay
Destroy a monster with [Flint] equipped onto it. After activation when this card is sent to Graveyard, you can return
this card into your deck instead.
TAEV-JP056
Dual Summon
Magic - Normal
During this turn you can Normal Summon once more.
Rare
TAEV-JP057
Skill of Summoner
Magic - Normal
Choose a Normal monster with level 5 or more from your deck and add it to your hand.
Rare
TAEV-JP058
Capture Device
Magic - Normal
Both players choose a monster on his/her own field, and switch control of those monsters. However this card's controller
must choose a face-up Normal monster that is on his/her field.
Rare
TAEV-JP059
Spear of Divine Protector
Magic - Equipment
Increase the attack strength of the equipped monster equal to number of cards with the same name as equipped monster in
Graveyard * 900.
TAEV-JP060
Compensation of Battlefront Revival
Magic - Equipment
Send a Normal monster from your field to Graveyard, choose a monster from your Graveyard and special summon it onto your
field, and equip this card onto it. When this card leaves the field, destroy the equipped monster.
TAEV-JP061
Jewelry of Usurpation
Magic - Equipment
Can only be equipped on Normal monster. When the equipped monster battle with a monster with higher level, increase the
attack strength of the equipped monster by the difference in level * 500. When this card is sent to Graveyard, you
can put this card onto the top of your deck.
Rare
TAEV-JP062
Broken Bamboo Sword
Magic - Equipment
Increase the attack strength of the equipped monster by 0.
TAEV-JP063
Dimensional Tunnel - Mirror Gate -
Trap - Normal
When a face-up [E-Hero] monster on your field is target of attack, this card can be activated during attack declaration.
Calculate damage by replacing the attacked [E-Hero] monster with the attacking monster. You gain control of the swapped
monster until end of turn.
Ultra/Ultimate Rare
TAEV-JP064
Hero Counterattack
Trap - Normal
Can be activated When a [E-Hero] monster on your field is destroyed as result of Battle. Opponent randomly chooses
a card from your hand. If it's a [E-Hero] monster, destroy a monster on opponent's field, and special summon the chosen
card to your field.
TAEV-JP065
Cocoon Veil
Trap - Normal
Sacrifice a face-up [Cocoon] monster from your field to activate. During this turn the damages done by effect to player
becomes 0. Afterward, special summon a [Neospacian] monster mentioned in the sacrificed [Cocoon] monster from your hand,
deck, or Graveyard.
TAEV-JP066
Snake Whistle
Trap - Normal
Can be activated when a Reptile monster on your field is destroy. Special Summon a Reptile monster with level 4
or less from your deck onto your field.
TAEV-JP067
Damage = Reptile
Trap - Continuous
When you received Battle damages from battle using your Reptile monster, special summon a Reptile monster from your deck
with attack strength less than or equal to the received battle damages. This effect can only be activated once per turn.
TAEV-JP068
Decree of Snake Lord
Trap - Counter
Activate by revealing a [Venom] monster from your hand to opponent. Negate the activation and effect of an opponent's Magic
and destroy it.
Rare
TAEV-JP069
Descent of Snake Lord
Trap - Normal
This card can be activated when a [Poisonous Snake King - Venominom] is destroyed. Special Summon a [Poisonous Snake Lord -
Venominaga] from your hand or deck.
TAEV-JP070
Poison Fang of Counterattack
Trap - Normal
This card can be activated when a face-up [Venom] monster on your field is affect by attack declaration. Negate an attack of
an opponent's monster, and end the Battle Phase. Afterward, put a Venom Counter onto the attacking monster.
TAEV-JP071
Venom Splash
Trap - Normal
Choose a monster with Venom Counter on it to activate. Remove all Venom Counters from that card, and deal damages to
opponent equal to number of Venom Counter removed * 700.
TAEV-JP072
Charity of Commoner
Trap - Normal
Draw 2 cards from your deck, afterward remove a Normal monster from hand from the game. If there's no Normal monster in your
hand, send all cards in your hand to Graveyard.
Rare
TAEV-JP073
Quick Draw of Destruction
Trap - Continuous
At the beginning of each player's Draw Phase if he/she have 0 cards in hand, he/she can draw 1 more card in addition to
the normal draw. This card's controller must pay 700 lifepoints during End Phase of each of his/her turn. If there's
less than 700 lifepoints, the lifepoints becomes 0. When this face-up cards leaves your field, you receives 3000
lifepoints damages.
TAEV-JP074
Shield Spear
Trap - Normal
The attack and defense strength of a monster is increase by 400 until end of turn.
TAEV-JP075
Strike Shot
Trap - Normal
Can be activated when a monster on your field declares attack. The attack strength of that monster is increase by 700 until
end of turn. Also when it attack a monster in defense mode and the attack strength is greater than defense strength, deal
battle damages to opponent equal to the difference.
TAEV-JP076
Magic Capture
Trap - Normal
When you activate a Magic card, discard a card from your hand to Chain. When the chained Magic card is sent to Graveyard,
return that card into hand.
Rare
TAEV-JP077
Trap Capture
Trap - Normal
When you activate a Trap card, discard a card from your hand to Chain. When the chained Trap card is sent to Graveyard,
return that card into hand.
Rare
TAEV-JP078
Giftcard
Trap - Normal
Opponent gains 3000 lifepoints.
TAEV-JP079
Gift of Greed
Trap - Normal
Opponent draws 2 cards from his/her deck.
TAEV-JP080
Counter Counter
Trap - Counter
Negate the activation of a Counter Trap and destroy it.
Rare
Normal Rare (Short-Print Common)
TAEV-JP031 Crystal Fortune Teller
TAEV-JP060 Warfront Revival Compensation
TAEV-JP062 Broken Bamboo Sword
TAEV-JP078 Gift Card
Posted: Wed Jun 06, 2007 11:24 am Post subject: Re: Tactical Evolution Full Spoiler!
I want the new Alien and some of the new venoms for my Alien Deck that is being re-built when the set is released and I get my hands on the cards I need!
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